Retrospective

Posted in misc with tags , on 3 December, 2009 by Calli

So, 5 years of World of Warcraft.  My, how time flies.  I can’t actually remember when I started playing, I know it wasn’t exactly at the game launch in Europe, I was playing Star Wars Galaxies back then and not interested in any game that didn’t have Imperial Stormtroopers.  I remember that I quit Star Wars when Sony broke the game and started again from the ground up with the Combat “Upgrade” and that’s when I first dabbled with World of Warcraft.  All I know is that I bought the first available “second wave” of boxed copies of the game after the first load had sold out in the UK and I started playing on Hellscream EU the day the server was activated.

My first character was Henriksen, my trusty Dwarven Hunter, and he was also the first I levelled to 60 (and the last I got to 80!).  Things were very different back then in vanilla WoW.  There were no arenas, no battlegrounds, no world pvp objectives.  What we did have, however, was Southshore and Tarren Mill.  Nestled in the Hillsbrad foothills, these two towns, one Horde one Alliance, both with Flightmasters, both within easy flying range of Ironforge and Undercity, both with conveniently-placed graveyards and both within 200 yards of each other were the scene of countless clashes between Horde and Alliance players.  I don’t know if Southshore and Tarren MIll were deliberately set up this way to provoke the slaughter that ensued, but if it was an accident of game design it was a good one.  Right from the off, even before anyone on Hellscream had hit level 60, there was carnage at Tarren Mill.  Since hardly anyone was over level 50 back then, the fights tended to follow a repetitive pattern.  30-40 players of both factions would fight on the field between the two towns until one side would get pushed back, the losing side would fall back to the safety of their town, and then someone on the opposite side would get close enough to provoke the level 50 town guards (but to me they were just skull-level boss mobs!) who would rush out and promptly slaughter everyone.  The defenders would suddenly become the attackers and chase the retreating enemy to the borders of their town, at which point their own town guards would come out and turn the tables yet again.

Hi. I'm Deathguard Humbert and I'm going to kill you and eat your face.

It never got old, and no attempt to impose any kind of plan on proceedings ever came to anything (so it was a lot like Alterac Valley).  I cannot remember ever arriving at Southshore in the early days without there being some kind of battle going on, it was like a 24 hour bar brawl.  People would get tired of it and leave, but there was always someone who’d just logged on and wanted some Southshore action to replace them.  It was fantastic, emergent gameplay at its best.  And then Warsong Gulch came along and the Tarren Mill/Southshore battles died literally overnight.  And that was kinda sad.

The class talents were completely different to what we see today, too.  Paladin blessings used to last 5 minutes.  There were no Greater Blessings.  Arcane Explosion wasn’t instant cast unless you spent FIVE talent points in the Arcane tree.  Evocation was an Arcane talent and had a 10 minute cooldown, Ice Block was a Frost talent.  Imagine not having Ice Block or Evocation, or instant-cast Arcane Explosions?  Mana gems disappeared when you logged out.  They didn’t come in stacks of three, you got one and that was it, and they shared a cooldown with Warlock healthstones.  There was no Ice Lance, no Frostfire bolt.  No Arcane Barrage.  No Arcane Blast!  Mage Armour didn’t exist until patch 1.3.  Hurricane was a 40-point Balance Druid talent and had a cooldown. Swiftmend didn’t exist and only Restoration druids had access to Innervate.  There was no Tree of Life form.  There were no key rings, all your keys had to be left in your bags and the only 18 slot bag in the game was a drop from a 40 man raid boss.  There used to be a talent that increased your Wand damage by 25% if you were dumb enough to spend 5 talent points in it.  Holy Fire used to have a 5 second cast time.  Items that granted bonuses to healing didn’t give bonuses to spell damage, a level 60 priest in full tier 2 raid armour and weapons did as much damage with their holy spells as someone who just dinged 60 in greens and quest rewards.  Hunter pets often couldn’t keep up with their master and would lag so far behind that they’d despawn. Mages used to have a Detect Magic spell, unless this was cast, you couldn’t see what buffs a boss had.  You know, useful stuff like enrage, frenzy, bloodthirst etc.  Stuff your tanks might like to know about and have removed. Priests had different racial spells available to them that weren’t available to priests of any other race.  Only Dwarven Priests had Fear Ward.  There was no Need or Greed loot rolling, you either rolled on the loot or you didn’t.  There was only one Auction House in Ironforge and one in Ogrimmar.   If you were in Eastern Plaguelands and needed to get to Booty Bay in Stranglethorn Vale, you had to take a flight from each connecting flightmaster all the way down.  You couldn’t just select Booty Bay as your destination from Light’s Hope Chapel flightmaster.  You had to speak to each flightmaster at each stop every step of the way. There were no relics, totems or idols; druids, paladins and shamans had nothing to equip in the ranged weapon slot.  There were no mage refreshment tables and the highest rank conjured water spell (which you could only get from a quest in Dire Maul) only produced a stack of 4 water.  Raids had 40 people.  4 water per cast.  Do the maths.

Instance Bosses used to despawn if you didn’t defeat them within a certain time after starting the fight.  People who think the one hour per week time limit imposed on defeating Algalon the Observer in Ulduar is harsh, something like that used to be standard practice!  Just as one example, if you didn’t defeat Vaelastrasz the Corrupt within an hour of pulling him, it was bye bye for 12 hours while you waited for him to respawn so you could try again.  There’s a reason why Vael broke so many raiding guilds.

Zul’gurub was the first raid that wasn’t for 40 players, although you could “raid” some of the 5 player instances.  You could take 10 players into Scholomance and Stratholme and take 15 players into Blackrock Spire.  Believe it or not, people would still wipe.  Someone at Blizzard must have had a good laugh on the day they decided where to place Zul’gurub, the first 20 player raid instance.  Imagine you’re on a pvp server.  Stranglethorn Vale, already known as Ganklethorn Vale (and for good reason), teeming with level 30+ players of both factions, all ganking the crap out of each other while struggling to complete their quests, level up and get the heck out of this hellhole, now hadanything up to a hundred or so bored, epic-covered level 60s of both factions waiting for Zul’gurub raids to start.  The carnage reached epic proportions.

Another “undocumented feature” of Zul’gurub was the infamous corrupted blood plague that spread from there to… well… everywhere.  The last boss, the Blood God Hakkar, cast an effect on the raid called Corrupted Blood that was basically an annoying Damage over time effect that spread from player to player if you didn’t spread out.  Annoying that is, if you’re level 60.  Completely lethal if you’re level 20, standing in the Ironforge Auction House next to an infected mage who just teleported out of the instance.  It spread like wildfire and Blizzard were completely unable to do anything about it, being forced to hotfix the debuff and reset all their instance servers to remove the plague.  Experience gained here came in useful for their undead invasion event before the Wrath of the Lich King launch, however.

I guess the point here is that the game is constantly changing, and it’s this constant change that keeps it fresh.  I miss the old battles at Tarren Mill/Southshore, but the reason people stopped doing them and are never going to do them again is because it’s more convenient to visit a Battlemaster or just join from your pvp menu than it is to travel to the Hillsbrad Foothills and hope someone from the opposing faction is looking for a fight.  The game has moved on, it’s more streamlined and user-friendly than it used to be and this is a good thing.  We miss stuff not because it was good, but because there was nothing better to do.  The Hillsbrad battles are pretty much exactly what goes on in the Field of Strife of Alterac Valley anyway, except you’re guaranteed to find a fight there, not always the case in Hillsbrad.

Will the game still be around in another 5 years?  I imagine it will, but it won’t be much like the game we’re playing today.  Personally, I can’t wait.

The Iceman Cometh

Posted in Mage, Raiding, Wrath of the Lich King on 19 November, 2009 by Calli

Another week, another failpug story, but this time it’s not mine.  Poor old Gnomeageddon takes the prize for Failpug of the Week and puts the “ew!” into “pew pew!” with this absolutely horrific tale of woe.  The Deathtards may be the new kids on the block but there’s always a Huntard somewhere willing to go that extra mile to reclaim the title.

The DPS questionairre seems to have caught some attention, with WoW.com giving it some link love, which explains the umpteen bazillion hits I took earlier on in the week.  But all the hot news is about the PTR, patch 3.3 and Icecrown Citadel!

So, what’s in it for mages?  Well first of all, Arcane is getting a utility buff with the change to Arcane Empowerment meaning that we’ll be giving the same 3% damage buff to the group/raid as Hunters with Ferocious Inspiration or Paladins with Sanctified Retribution.  Simply crit with Arcane Explosion, Missiles, Barrage or Blast and everyone gets the buff for the next 10 seconds.  The big changes, however, are in the Fire and Frost trees.  Fire gets the following very boring changes:

Mana cost of Blast Wave and Dragon’s Breath reduced.
Interrupt immunity granted by Burning Determination is now 20 seconds.
When Firestarter is triggered, it makes the next Flamestrike cost no mana in addition to being instant.

*yawn*

But soft, what light through yonder window breaks?  Is this a change to Scorch I see before me?  You bet your pearly pink panties it is!

The debuff from Improved Scorch no longer stacks, and instead can apply the full effect from a single cast of Scorch.

Praise the Lord and pass the ammunition!  Fire mages rejoice!  You no longer have to waste a useful Major Glyph slot to provide a buff that any other class gets either natively or with talents!  What happened to the Glyph of Scorch?  A 20% Scorch damage increase or something, who cares?  It’s still junk.  Moving on to Frost, the fun just continues!

Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage’s next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.

All good stuff, but nothing to make you wish you’d packed a spare set of underwear.  Until we get to the Deep Freeze change, that is:

This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.

And that is just..  just..  well awesome doesn’t even begin to cover it.  Put into simple terms, “targets permanently immune to stuns” means raid and dungeon bosses.  Or in other words, Frost now has a 51 point PvE talent.  Enough to make Frost competitive in raids?  Possibly, I don’t have any numbers, but it’s going to be fun to find out.

Oh and Glyph of Water Elemental now makes ole Frosty a permanent pet.

Calm down, Frost mages, really!  There are children present!

Sadly it’s not all beer and skittles.  The following pearls of wisdom from the game developers made baby Jesus cry:

Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live.

and…

We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.

and…

There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.

There’s even more stuff about how you won’t be allowed to do X until you’ve done Y and so on and so forth, yadda yadda.  But with the help of my trusty Bullshit Translator, we can have everything converted into proper English in a jiffy!  Wait for it..  here it is:

We want to spin this shit out for as long as possible in order to free up resources for working on Cataclysm and Starcraft 2, so we’re going to drip feed you the next raid instance and force you to progress at a pace we choose rather than the pace your level of skill, gear and determination entitles you to.  Yes, this does mean that you’re going to end up clearing all the latest raid content in a night when it’s first released.  You can then either call it quits for the week or go back to farming Crusaders’ Coliseum again for the rest of the raid week.  No we don’t care.  Tough titty.

We will, of course, spin this in such a way that it will appear to the stupid and those without a Bullshit Translator that we’re releasing content this way because we only want the best for you, our loyal customers.  Not because we have to make this shit so easy for the common herd that the seasoned raiders burn through it in a night and want more.  Oh no.  Not us.

And they call me cynical.  Pfft.

 

Fire The Frickin’ Lazerz!

Posted in Mage on 8 November, 2009 by Calli

Some of you may be aware of a healing questionaire that’s been doing the rounds of the blogosphere lately.  Well Hinenuitepo over at Death Goddess has adapated it for we dps types, and suggested that I take part.  Which is an excellent idea.  There’s been far too much namby-pamby, lovey-dovey stuff been going on in this blog lately, those tree-hugging hippy healers have practically taken over.  Let us not forget that that this is supposed to be a Mage blog, and Calli’s primary purpose in life is to turn things into small and innoffensive farmyard animals and then utterly destroy them using only the power of her mind (which now has 5% more intellect, gnome fans!).  So without further ado, let’s get down to the nitty gritty!

Calli2

What is the name, class, and spec of your primary dps?
Calli, mage, usually Arcane spec.  There she is on the left, isn’t she adorable?

What is your primary dpsing environment? (i.e. raids, pvp, 5 mans)
Raids.  The only time I ever log Calli is to raid or maybe do some dailies .  Most of the time I’m on an alt of some description, but when we need to bring the big guns out, I log Calli.

What is your favorite dps spell/ability for your class and why?
Invisibility is definitely, 100%, hands-down, no questions asked, the best spell mages ever had.  It’s saved me thousands of gold in repair bills.  Even if that weren’t the case, the shock on Teamspeak when everyone sees that some nab mage was the only survivor of the last wipe is always worth the ticket price.   Blink used to hold pride of place if for no other reason than you could escape a wipe on Kael’thas by Blinking through the force fields barring exit from his throne room, but Invisibility is where it’s at these days.

What dps spell do you use least for your class and why?
Can’t remember the last time I used Ice Lance unless it was slaughtering low level mobs in Darkshore while working on that last bit of Darnassus reputation.  It’s great for stomping Totems on Faction Champions in Crusaders’ Coliseum, but that’s not my job.  If Frost were ever a viable raid spec again, that would change of course.

What do you feel is the biggest strength of your dps class and why?
Well unlike a certain asshat developer seems to think, we’re not the unparralelled gods of aoe that we were supposed to be.   But Arcane mages have awesome burst dps potential.  If you need something dead right now, nothing beats popping a trinket with Arcane Power and Icy Veins up and then spamming a 4xArcane Blast stack.  With 40% threat reduction on arcane spells I can usually survive it, too.

What do you feel is the biggest weakness of your dps class and why?
We’re still not very good at dpsing on the move, although as Arcane we’re better than most.  It’s not really much of a weakness, we still have a few tricks up our sleeve and we’re probably the most mobile of the dps caster classes.  Nothing much to complain about, really.

In a 25 man raiding environment, what do you feel, in general, is the best dps assignment for you?
Stick me on the boss and watch the sparks fly.  Although when you do need to assign some dps to the unglamourous kiting tasks, we’re probably best suited for it.   Our dps suffers, but a shadow priest doing the same job would be 90% useless.

stuff

Rawr!

What dps class do you enjoy dpsing with most and why?
Gimme more elemental shamans!  They can have my Focus Magic anytime!  Totem of Wrath and a guaranteed crit every 8 seconds makes me a very happy mage when I’m specced Fire!  A Demonology warlock with Demonic Pact and Curse of Elements wins when I’m Arcane.

What dps class do you enjoy dpsing with least and why?
Any melee except Retribution Paladins.  I at least get a nice 3% damage buff from being under their Auras, but Feral Druids, Warriors and Rogues do nothing for me.  Deathknights with Ebon Plaguebringer can be fun too.

What is your worst habit as a dps?
Situational Awareness.  Hard Mode Hodir is my worst nightmare, far too many things going on for me to get my head around.  We have a Warlock who can easily do 14k dps on that fight by getting every buff available.  I have trouble going over 8k.  Just too much going on for me to process.

What is your biggest pet peeve in a group environment while dpsing?
Selfish bastard dps classes who only care about their own position on damage meters even at the cost of a wipe.  People who continue to dps Gormok the Impaler when snobolds are up.  People who won’t decurse because it means less time doing dps.  And then the shallow morons who make snide remarks about Recount afterwards without checking who did the spellstealing/decursing/crowd control, or who attacked what, not just who attacked the  most.  Really pisses me right off.  “Oh, Calli didn’t do as much dps as <player name>.”  Right, but the dps Calli did was at least on the correct fucking target, dickhead.  Check that on Recount!

Do you feel that your class/spec is well balanced with other dps?
I do.  It took a long, long time to get there, but mages are in a good spot right now.  We spent an entire expansion being completely and utterly shit.  I don’t look back on The Burning Crusade with any kind of nostalgia, it was a terrible time to be anything other than a Warlock or a Shadow Priest if you were a caster.  But Wrath is a great Expansion for us.  In TBC you could do great dps as a mage, provided your entire group was set up to do nothing but buff and support you, and it wasn’t worth the effort when you could just hire a shadow priest and get half a dozen warlocks to faceroll their shadowbolt key for more return on your investment.  Thankfully those days are long gone.  When 10 out of 10 of the best raid guilds in the world said that mages were the biggest waste of a raid slot in TBC, you can only cry quietly and hope things get better in the next expansion.  And they did.

What tools do you use to evaluate your own performance as a dps’er?
Recount and World of Logs.  I’m just recently getting to know how to properly use Recount to analyse what I did and why I should be doing anything different, but it’s a great tool as long as it’s not used to spam raid chat by the moron Rogue who stood in Fire behind Koralon for 15 seconds, but did awseome dps before he died.  World of Logs is also an excellent tool, and you can run it Live to check performance while raiding.  I highly recommend it.

WoWScrnShot_102809_095243

You want the gnome? YOU CAN'T HANDLE THE GNOME!

What do you think is the biggest misconception people have about your class?
Well I was once asked if I could summon someone to Stormwind.  Yes, it was a Night Elf Hunter.

What do you feel is the most difficult thing for new dpsers of your class to learn?
Ask me this a year or two ago and I would have said threat control.  It’s still possible to overaggro as a mage these days if you’re a complete idiot and your tank is new to the job or just incompetent.  Heck, you can overaggro even with the best tank, but you have to be a special kind of overgeared and stupid to do that these days.

What dps class do you feel you understand least?
Rogues.  I’m not terrible on my Rogue, but I should be far better.  Again, it’s a situational awareness thing, there’s a lot of stuff to keep track of if you want to do good dps as a Rogue.  Any idiot can do mediocre dps as a Rogue, most of us can do decent dps, but doing great dps as a Rogue is hard damn work!

What add-ons or macros do you use, if any, to aid you in dps?
Mik’s Scrolling Battle Text is very useful to remind me what procs I need to use before they fade.  Scorchio is invaluable for tracking things like Hot Streak, Polymorph, Arcane Blast stacks and Missile Barrage procs.  I used to use Clique for crowd controlling focus targets but that’s built into Blizzards’ default UI now (if you enable it).  Still use Clique for healing, but that’s a whole different questionairre.

What stat to stack, and why?
That used to be a simple question to answer, stack spellpower until your ears bleed.  Things changed in Wrath.  Generally you won’t go wrong stacking spellpower anyway, but the value of one stat changes in relation to how much of other stats you need.  At its most basic, hit rating is very valuable right up until you reach the hit cap, at which point more becomes totally worthless.  Understanding the relationship between your current spellpower, haste and crit ratings is far more complex.  The best advice I can give anyone is to use the wonderful Theorycraft-o-matic by Lhivera, Zaldinar and Zxile.  I plug myself in there, tell it what spec I am and see straight away that further hit rating is worthless, haste is worth the most, closely followed by spellpower, both of which are worth twice as much to me as any more crit.  It’s a great tool and I urge mages everywhere to use it.

My, You’re A Tall One!

Posted in Mage, Paladin, Wrath of the Lich King with tags , , , , , on 28 October, 2009 by Calli
Calli2

My, you're a tall one!

As the more alert amongst you may have spotted already, the paid race change service that everyone and their tennis partner said would never happen… happened.  And I finally got to realise a long-held ambition…

CALLI IS A GNOME!

Let’s just count the good points.

1.  She’s a Gnome!
2.  5% more intellect, that’s 29,500 mana self buffed, friends and neighbours!  She’s one helluva smart gnome!
3.  She’s as cute as a button!
4.  Reaching your keys under the sofa has never been easier.
5.  Smaller target!
6.  Extra humiliation factor when she slaughters horde Tauren!
7.  She’s a Gnome!
8.  Groovy dance!
9.  Squeaks when hit in combat!

And now the bad points.

1.  No more human racials, might actually have to get a pvp trinket now.
2.  There is no 2!

Gnomegeddon, you better watch out, Larissa’s got competion now!

While we’re on the subject of race changes, Galadan’s had a complete makeover too.

Get yer coat, you've pulled.

Get yer coat, you've pulled.

Now there’s a fine figure of a Dwarf if ever you saw one.  The changes are more than skin deep, however.  Galadan has also changed spec.  After being Holy for five years, I finally gave up trying to heal 5 man instances on him effectively.  He’s a great Main Tank healer, but in any instance where the entire group takes damage at the same time, which is like, every frikkin’ instance in the game, trying to keep everyone alive was making him so stressed his hair fell out.  So Galadan has crossed to the Dark Side and is now lolret.  Or is that retlol?  And should it be capitalised?  I can never remember.

You may recall this post where Galadan dabbled briefly in the waters of Retribution Cove and Protection Bay, before hastily retreating to the calm and serene safety of Holy Valley.  Well that was before Wrath of the Lich King and the big changes to Retribution.  And let me tell you, Retribution is actually more interesting than watching paint dry now.  You can still pop a Seal, Judge, autoattack and go make some coffee while you wait for the bad guy to die, but that’s so 2005, darlings.  Yes, I know, late to the party again, so sue me.  I missed the Retribution train when it boarded at LOL Central early in Wrath, but that means I also missed the “To the ground, baby!” phase, and now that Ret seems to be nicely settled I thought rather than just retire Galadan completely until Paladin healing in 5 mans wasn’t so stressful, I’d have a go at Retribution.

And it rocks.

The best part is, in Wintergrasp, thanks to the utter carnage that Ret Pallies wreaked early in Wrath and despite my being completely inept where pvp is concerned, people see a ginger-bearded Dwarf Paladin with a massive two-hander running towards them,  screaming incoherently at the top of his lungs and they… run away.  Try it yourself, it’s hilarious.

That Was The Week That Was

Posted in Raiding, Wrath of the Lich King, misc on 23 October, 2009 by Calli

Pirates > Ninjas
It’s been another interesting week.  Sithica got to see Trial of the Crusader 10 man as a tank in a random PuG.  Yes, a PuG.  I’m still getting used to the idea of people doing Pickup Groups to the latest raid content and beating it, my Vanilla WoW heritage is showing.  I guess it’s true that 10 man ToC really isn’t anything to be scared of these days with the multitide of options available to people to gear up their characters.  Heck, Sithica went in there with the Tier 8.5 tank chest and Tier 9 tank shoulders and the last time she was in a raid was when Naxx 25 was still considered mildly challenging!  Anyway, ToC10 – not scary if you know your stuff and are geared even slightly appropriately.   But I digress, the raid group itself was pretty competent and the bosses dropped quite nicely despite my going into spanner mode on Twin Valkyr and forgetting to switch into Frost Presence.  I apologised profusely to the healers and they were fine with it, everyone had a laugh at my expense, it was that kind of group.

However.

We’ve all read stories of Ninja Master Looters.  I’ve seen warnings about certain individuals spammed in the trade channels, as I’m sure you all have.  In five years of playing I’ve never actually encountered it myself, until this ToC10 raid.  What actually happened was that Binding Light dropped from Faction Champions and the Raid Leader invited anyone interested to roll on it.  Note, that’s anyone interested.  The usual protocol on Hellscream EU is that you roll for the spec you’re raiding with first, if no-one wants the loot for main spec, offspec rolls are invited.  I’m absolutely fine with that, even if it means I never get any dps gear on my tanks, since they’re always, you know..  tanking.  But heck, that’s what badges are for.  Anyway, the point is that on this raid, anyone could roll on anything they could use.  Great.  Now my Deathknight isn’t interested in any healing trinket, obviously, but the Holy Paladin was, so he rolled and won.

Then the raid leader, a Resto Druid decides that it’s not a very good trinket for a Holy Paladin and since he “really really needed it” he took it for himself.

Whoah!  Hold on there, cowboy!  There was a minute of “Uh, didn’t the paladin win the roll?” type of comment but as the paladin, strangely enough, didn’t seem that bothered, everyone let it go and the raid continued.

Er..  www.wtf.com?  Alarm bells were very definitely now ringing.  I wanted to say something but you don’t want to be the lone voice of dissent when even the injured party doesn’t care about it, so I held my tongue and we continued.  Then we down Twin Valkyr and lo and behold, Reckoning drops.  The Hunter in the group immediately started jumping cartwheels, as well he should, it’s an amazing two-hander for a hunter.  It’s also significantly better than Sithica’s current two-hand dps weapon, even if the stats aren’t perfect for a Deathknight, they’re still pretty damn good for her Blood dps offspec, and so this being a raid where you can roll on any useful loot and “anyone can get loot if they win a fair roll” I roll on it too, as does the Retribution paladin and the Warrior Tank.  And I win the roll.  And all hell breaks loose.

“That’s not a tank weapon!”
“Well spotted, I don’t intend to use it for tanking.”
“It’s useless for a Deathknight!”
“You don’t play a Deathknight much, do you?”
“It’s better for the hunter, they need agility and you need strength!”
“Yes it is better for him but it’s not useless for me and he didn’t win the roll.”

And then the raid leader gives it to the Retribution paladin.  Who just happened to be his guildmate.  And who rolled lower than the hunter.  Apparently, Blood Deathknights don’t get any benefit from Agility but Retribution Paladins do.  Well I’d have been okay to pass the weapon to the Hunter because it’s clearly better itemised for him and nowhere near as big an upgrade for me as it was for him, but the Ret Pally?  No fucking way, José!  What rankled most was that this was clearly the kind of raid where you were only getting a drop if it wasn’t any use to the Leader and his cronies.  So since I had no desire to see myself screwed out of any tank loot because the Leader “really really needed it” for his Bear offspec or his Warrior mate, I left the raid and hearthed out.  Life’s too short to waste it with arguments over pixels, but my time is not there to be used to twink someone else’s mates.  Sorry, and bye.  The most bizarre thing about it all was except for the loot drama, they’d all been really nice raiders.  The mind boggles.

It doesn’t end there, of course.  I can’t get anything meaningful done for the next ten minutes as the Raid Leader and all his guildmates spam me with whispers either begging me to come back and tank the last boss or calling me a noob, ninja and loot whore.  Yes, apparently, I get screwed out of a winning loot roll because the Master Looters’ mate wants it, and that makes me a ninja.  Go figure.  So I switch to Calli for some peace and quiet and spend some time doing cooking dailies and working the Auction House.

An hour later, they’re still in /trade, looking for a tank for last boss ToC10.  I know I shouldn’t be laughing, but I’m mean, petty and vindictive like that.  Felt sorry for that hunter, though.

Twink My Alt
So it’s been ups and downs in ToC10 this week.  The call went out for any dps spare for a ToC10 consisting of the alts of players in our servers’ top raiding guild.  Two of our guys, including The Mighty Jingles, join the group to round out the numbers.  The group’s being led by the hunter alt of one of the other guild’s top warriors.  He’s known to have a “bit of an ego” but when you’re at the cutting edge of raid progression on a server you have something to brag about, and he’s never done me any harm so I tend to ignore any malicious gossip.  He, and the rest of his guild, all know their stuff, so this should be a cakewalk.

Oh dear.

Northrend Beasts was painful.  I mean it was just embarrassing.  Myself and the other rogue alt of one of our officers accounted for 75% of all damage to the snobolds on that fight.  Let me just stress, rogue alt.  Melee dps.  Melee dps who should have been stabbing Gormok in the ass while the ranged dps killed the snobolds.  But since The Mighty Jingles was the only ranged dps who seemed to be even aware of what snobolds were, he was forced to do something about it.

Three wipes in and still no bosses dead, I looked at the leaders’ gear, since he was being about as much use as an ashtray on a motorbike as far as dps was concerned.  He only had a couple of blues, but the rest weren’t purple.  He was doing ToC10 in greens and quest rewards.  We decided at that point that discretion was the better form of valour, made our excuses and left.  I have no interest in running up a repair bill just so I can play “twink the alt” of someone who should really know better.

But this is not a failpug post!  After what feels like years of dutifully cracking open an Oracle egg every week, something great finally hatched!

drakeI just wish protodrakes weren’t so damn ugly!

And just to prove that not all Trial of the Crusader groups suck, Calli earned a couple of new achievements over the course of the last two weeks.

WoWScrnShot_092609_141257

You can’t win them all, but you can win the ones that matter.  Anything else is just life experience.